Music brings the emotion to games
The interactivity of computer and console games is what really differentiates gaming mediums to passive media like movies and television. As a confluence of gameplay and art, games as a genre are niche but highly inspired entertainment. The much vaunted ‘gameplay factor' is of primary importance but to really succeed in immersing gamers into an alternate world, games have to adopt many of the ingredients that make a cinematic experience great: graphics guided by top-notch art direction, story penned by creative writers and the oft-neglected music crafted by talented composers.
Why people play multiplayer online games
Massively multiplayer online games have become big business. Blizzard's World of Warcraft was an instant hit the moment it first went live over a year ago and has been breaking records since then. Currently, the game has over 8 million subscribers worldwide, a phenomenon that crosses national boundaries, culture and apparently even gender, being one of the few computer games to have a significant female audience. I can certainly understand why gamers enjoy World of Warcraft as an online game—it's escapism at its finest pure and simple. It's a way to get away from a world obsessed with terrorism, family problems and the next interest rate hike, and towards an almost surreal world where you can be a short dwarf, gnome or ugly orc without feeling insecure or discriminated against. Yes, it's quite understandable that people would want to play these games to trade the real world for an almost perfect fantasy world. But what would you say about a game that allows you to escape the real world and go into… a virtual ‘real' world just like this one, only online. It doesn't have dragons nor impossibly proportioned night elves, but it does have all the mundane things you can find out in the real world: jobs, families and get this, virtual real estate that you can buy with real cash! The game is aptly called Second Life.